


Animating worlds.
I started out as an animator on games like GoldenEye 007, Crysis 3, Fable Legends, Horizon Zero Dawn, Total War: Warhammer II, Battlefield V and Star Wars Battlefront II, and worked my way up to become an Animation Director, which I've been for nearly seven years now. My latest published games are Dune Awakening for Funcom and Metal Eden for Reikon Games, and I'm currently the Animation Director at Rekindled.
Along the way I've led teams, built pipelines and directed mocap shoots, and through it all I've learnt that nothing beats a good team that works incredibly well together.
The craft matters, but the team and the tools around it matter much more.


















